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Intellectual Property


  • Desain Mesin Cek Plagiasi, Cek Plagiasi Dokumen Secara Otomatis (2020)
  • Implementation fuzzy weighted product to assist preparation post disaster reconstruction rehabilitation action based decision support system dynamics(2019)
  • Term Frequent Maker(2019)
  • Konsep Dasar Jaringan Komputer(2019)
  • Game Pyramids Escape(2019)
  • E-Visitor(2019)
  • Game Snake Letter(2019)
  • Game Muslim Traveller(2019)
  • Game Udin Anak Sholeh(2019)
  • AUGMENTED REALITY WISATA BANGUNAN BERSEJARAH(2019)
  • Game PANDAWA (Pintar Bahasa Jawa)(2019)
  • Game Ikan Berfiqih(2019)
  • Golden Age Augmented Reality (2018)
  • Space Exploration Augmented Reality (2018)
  • Daftar Usul Penetapan Angka Kredit (DUPAK) (2018)
  • Sistem Informasi Akuntansi Dan Manajemen Rumah Sakit (2018)
  • Membuat Sistem Kontrol Drone Semi Otomatis (2018)
  • Teknik-teknik Menghilangkan Kabut Pada Citra Dua  Dimensi Digital (Studi Kasus Kawah Gunung Kelud) (2018)
  • Q-Puzzle Game (2018)
  • Metode Korelasi untuk Data Index Teranking yang Tidak Lengkap (2017), Sumber WIPO
  • Software “Evaluasi Pembelajaran” (2016)
  • Penjadwalan Perkuliahan Interaktif (2015)
  • Memahami Kalkulus Dasar Menggunakan Wolfram Mathematica 9 (2015)
  • Pemrograman Multimedia Menggunakan Netlogo (2015)
  • Tutorial Netlogo Tutorial Pembuatan Game Dengan Bahasa Pemrograman Java (2015)
  • Game Benthik Patil Lele (2014)
  • Game 3 Dimensi Pahlawan Nasional Indonesia Genre Pairs Game (2014)
  • Game Tajwid Genre Petualangan Dengan Metode Qiro’ati (2014)
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About us

Being a world-class Computer Science Department in 2030 for the provision of higher education and research in the area of Intelligence and Software Engineering based on Islamic values in order to drive society advancement.

Connect with us
  • Gd. B.J. Habibie Lt. 3
    Fakultas Sains dan Teknologi
    Universitas Islam Negeri (UIN) Maliki Malang
  • pg@uin-malang.ac.id
  • +62 881-4381-310
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